1. Select the record(s) representing the asset(s) to be compressed.
2. Select Asset > Convert To menu command.
The Browse for Folder dialog opens for choosing a destination for the ZIP asset.
3. Select the folder and click Open / OK.
A dialog opens for choosing the converter. The dialog lists the Asset Processors available to you. Available to you for converting are the Asset Processors that are activated in the Asset Handling Set which is chosen for Asset Access in your User Settings.
4. Select ZIP AssetProcessor as Asset Converter.
The ZIP AssetProcessor Parameter dialog opens.
5. Select the parameters for the conversion:
• Under Archive Name you have to choose a name for your ZIP asset. The ZIP AssetProcessor will automatically add the extension ".zip" to the file name. On OS X this means that the name can be up to 27 characters in length without the extension.
NOTE: If you choose an existing ZIP asset as archive name, the ZIP AssetProcessor will update the already contained assets and append new assets.
• Under Use Character Encoding you can define the character encoding used to save the file name(s) in the ZIP file. The default is your local system encoding – the encoding of the computer you are working with (this encoding would be used by WinZip and StuffIt also). The character encoding chosen should account for the language and the operating system of the computer where the ZIP is to be unpacked. Find some common encoding recommendations listed below. – Windows and West European languages: WinLatin1 – Windows and East European languages: WinLatin2 – Windows and 2 byte character encoding (e.g. Japanese): WinJapanese – OS X: UTF8 – Mac OS 9 and West European languages: MacRoman – Mac OS 9 and 2 byte character encoding (e.g. Japanese): MacJapanese – Mac OS 9 and Russian: MacRussian – UNIX: Ask the person you will provide the ZIP archive with, which encoding is needed.
• Under Macintosh Resource Support you can define how to support Macintosh resources. – Activating the Store as MacBinary Format option determines the assets to be stored including the Mac OS resource fork, data fork and finder information (e.g. File Type/Creator). This option should only be activated, if the file will definitely be extracted under OS X, as the MacBinary format often cannot be extracted properly under Windows or UNIX. – Activating the Store as OS X archive compatible option saves the files in the same structure as in an archive created with the Finder of OS X (10.3 or later).
NOTE: If you have activated the Macintosh Resource Support with the option Store as OS X archive compatible, the character encoding is always UTF-8.
6. Click OK.
The selected asset(s) will be compressed and the ZIP asset stored in the selected destination.